House Mercator

The entrance to House Mercator is a panelled wooden door, found in a shallow arched alcove along the second-floor corridor. The floor of the alcove is set with a stone mosaic of the house's sigil, a magpie. Two suits of armour flank the alcove, and are often heard chatting (or possibly flirting) late into the night in the common room, a common frustration for those trying to study.
On their first day, new Mercator students are brought here and taught a simple spell devised by Mercator himself: “Aperiam.” With this incantation, a student enchants an object of their choosing to act as their personal key. The magic is precise: only one object may hold the enchantment at a time. Should a student attempt to charm a second item, the first falls inert at once.
To enter, a student needs only to carry the charmed object into the alcove. The door's ward slides free with a faint click and swings open without the need for touch.
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  • Mercator Common Room
    The Mercator Commons is less of a common room and more of an exhibit of Gerard Mercator's collection where students so happen to live. The walls are covered in deep maroon wallpaper patterned with golden stars. Framed charts, navigational instruments, and curiosities from Mercator’s collection hang between tall bookcases, while golden chandeliers cast a steady glow across the room.
    At the center of the room, a great orrery dominates, its enchanted planets and rings gliding silently, casting shifting constellations of light across the walls at night.
    The seating is varied and purposeful: long oak tables to sprawl notes on, high-backed armchairs tucked into alcoves for reading, gently swaying basket chairs suspended from the ceiling, and a nest of beanbags that reconfigure themselves when someone flops into them.
    On the far wall hangs a large enchanted map reflecting the current world. Coastlines creep and retreat, faint trade routes glow like veins, tiny ships crawl across painted seas while forests ripple with unseen winds. While the details are far too small to glean useful information from them, it's nonetheless a marvel of Mercator's collection. On either side of the map, large frosted glass doors lead the way to the two Mercator dorms.
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  • Mercator Dorm 1
    Name and description to be invented by House Mercator members
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  • Mercator Dorm 2
    Name and description to be invented by House Mercator members
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