[LORE] Penwick School Houses

Here you can find more in-depth lore and background information on specific classes, locations, creatures, history, and more! Please note: your character does not necessarily know any of the information provided here, in fact you should assume that they don't. The exception being information that your character would naturally have been provided, such as information on their classes.
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[LORE] Penwick School Houses

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House Dranaga
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Traits: Might, leadership
Colors: Red & Ivory
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Pitfalls: Pride, vanity
Bearing the legacy of founder Griffith Virell, House Dranaga stands as Penwick's most prestigious house, and it is the house that most parents secretly hope their son or daughter will be sorted into. The house has a long history of producing celebrated Ministry officials, business magnates, and many different kinds of leaders. A true Dranaga is someone with vision and the drive to make that vision become reality. A Dranaga will never quietly accept defeat, nor will they settle for second place when first remains within reach.

Yet this drive comes at a cost. Dranaga students often mistake confidence for infallibility, dismiss advice that conflicts with their vision, and grow impatient with those who cannot keep up with their pace. Some Dranaga students have such a need to boast that they turn to reckless showmanship, endangering themselves and others in the process. At the best of times, this house produces effective, visionary leaders worth following. At the worst of times it produces proud, arrogant, and vain graduates who think themselves superior to others.

The sigil of house Dranaga is a fierce red dragon.
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[LORE] Penwick School Houses

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House Mercator
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Traits: Curiosity, travel
Colors: Purple & Gold
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Pitfalls: Hoarding, reclusiveness
House Mercator embodies the spirit of its founder, Gerard Mercator, whose insatiable hunger for knowledge led him to collect magical artifacts across centuries. Students here view the world as an endless treasure trove of fascinating secrets waiting to be discovered and, when possible, acquired.

These students ask questions others never consider. They often investigate subjects their classmates find boring and develop expertise in obscure and unexpected areas. A Mercator might spend weeks researching the magical properties of common garden weeds or the trading patterns of wizard merchants in medieval Europe. Mercators ask questions others overlook, and they often know facts that seem useless until they become essential. They excel in negotiation, trade, history and investigative work. While their curiosity can lead to groundbreaking discoveries, their cleverness and desire for worldly belongings or knowledge may edge into manipulation. Their collector instincts can become compulsive. They hoard information, books, and magical items, sometimes crossing ethical lines to add desired pieces to their collections. Their shrewdness in trading can shade into manipulation when they identify others' weaknesses.

The sigil of House Mercator is a Magpie.
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[LORE] Penwick School Houses

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House Floranti
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Traits: Adaptability, patience
Colors: TBD
Pitfalls: Detachment, inaction
Viviane Floranti built her house around adaptability and patience, virtues she believed could tame even the wildest magic. Floranti students prefer to see the whole board before making a move. They are planners and listeners, measuring not only what is said, but also that which is left unsaid. In classroom discussions, they listen to all arguments before offering their own insights, which often prove surprisingly profound. Most Floranti students think in months rather than days. They plant seeds for projects that may not bear fruit for a long while and are surprisingly organized. Suprisingly because they have a reputation of being dreamy idealists who never actually do anything, but that reputation is completely false. In some sense, they work the hardest, planning for every calamity and making sure that the circumstances are perfect for their plan to hatch.

Many Florantis excel in healing, diplomacy, and long-term magical research, where results may take years to manifest. They are idealists, often aiming for what could be, rather than what is. This can make them seem out of touch or slow to act, but when they finally commit to a cause, they commit fully. Students of this house excel in theoretical subjects requiring sustained effort and deep understanding, though they just as often lean to subjects such as Herbology and Care for Magical Creatures.

The sigil of House Floranti is a barn owl.
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[LORE] Penwick School Houses

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House Modron
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Traits: Perseverance, loyalty
Colors: Royal blue & navy blue
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Pitfalls: Martyrdom, pursuing lost causes
House Modron bears a burden no other house shares. Pelles Modron's tragic end in the dragon incident of 1857 established the house's unlucky reputation and that reputation has persisted into the modern age. Even now, the black hellhound sigil invokes immediate association with The Grim, marking its students as harbingers of misfortune before they ever get a chance to prove otherwise. This black reputation follows them throughout their seven years at Penwick and often beyond graduation into their professional lives. Yet these students possess qualities that shine brightest under pressure. Students of house Modron are known for perseverance and loyalty. At its best, Modron produces people who can be relied upon in the most difficult situations. They are the quiet allies who stay until the work is done and who remain loyal when it would be easier to walk away.They work through hardship without complaint and often quietly succeed where more celebrated peers fail. Many Modrons pursue careers in curse-breaking, magical law enforcement, or other fields where persistence is the key to survival. Yet their loyalty can be exploited, and their determination can harden into stubbornness. Outsiders may call them unlucky, but a Modron knows that luck is irrelevant when you refuse to give up. At its worst, Modron breeds stubbornness that borders on self-destruction, or loyalty to the wrong person or cause, leading them into trouble they could have avoided.

The sigil of House Modron is a black hellhound.
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