Aptitudes
Aptitudes show your character’s overall strengths. They act as guidelines for what your character can reasonably do when interacting with other players or NPCs, but you only need them in moderated threads.
Penwick has six Aptitudes: Physique, Intelligence, Charisma, Spirit, Agility, and Sorcery, each rated from 0 to 16.
When you create a character, you distribute a pool of Aptitude Points (AP) across these six stats. The amount you receive depends on your character’s age and Origin.
Aptitudes matter most in moderated threads and sports. In those situations, your Aptitude in the relevant area is added to a single roll of a ten-sided die (d10) to determine the outcome. More AP in an Aptitude means better odds of success. You can also choose (but are never required) to use Aptitudes in regular threads if you want to add luck or resolve conflicts fairly.
Physique
Characters with a high Physique are stronger, more resilient to disease and poison, and can endure greater amounts of pain or discomfort for longer stretches of time. A strong Physique doesn’t have to mean a muscular character; you can flavour it however you want.
It also sets your Health Pool (Health Pool = Physique * 100), which matters in moderated threads where your character can be knocked out (reach 0 or negative health).
Intelligence
Intelligence reflects how quickly and accurately your character understands information. High Intelligence means better problem-solving, pattern recognition, planning, and noticing details others miss. Intelligence can be thought of as one's reasoning ability, but also covers things like intuition and observation. It also helps resist Charisma-based influence. Emotional and social awareness are not part of Intelligence; they fall under Charisma instead.
Charisma
Charisma is your character’s social skills and ability to influence others through charm, persuasion, likeability, intimidation, or manipulation. High Charisma makes it easier to sway other characters, though highly intelligent characters can resist. You can flavour Charisma as charming, threatening, manipulative, etc., but you are expected to be consistent with how you choose to play your character's charisma.
Spirit
Spirit represents inner strength, focus, and mental endurance. Characters with high Spirit are able to overcome gruelling obstacles, set aside their fears, and push themselves to perform great feats through willpower alone. It also makes their spellcasting more reliable due to their increased focus, and provides resistance against fear, intimidation, or mental manipulation.
Agility
Agility covers speed, reflexes, accuracy, and dodging ability. Characters with high Agility are more nimble and graceful than others, allowing them to move quickly out of harm's way or hit a target with greater accuracy. High Agility may also translate into greater running speed, allowing a character to outpace others.
Sorcery
Sorcery determines the power and effectiveness of your character's spells. A spell cast by a character with high Sorcery will have a greater effect/do more damage as opposed to a character with low Sorcery.