Spell List

The Penwick.ink rules, both in- and out-of-character.
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The Quill



Post by The Quill »

Spell List

Below you can find a full list of all available spells on Penwick. Spells are purchased using Advancement Tokens, which you can read more about HERE.

Spells are organized per tier, going from Tier 0 (free spells) to Tier 5 (extremely advanced spells). Additionally, there is a Story Tier, which are spells that can only be earned in a special way, which you can read more about in its dedicated section HERE.

As noted before, each spell requires a certain amount of AT (Advancement Tokens) to purchase. Since AT is also used to purchase abilities on your character, you will have to make careful decisions between buying spells versus buying abilities.

Only some spells have special requirements or prerequisites. It is therefore entirely possible to give your character advanced spells early on, if you believe this would suit them. Advanced spells are, however, more costly, and so choosing to go this route means you will have fewer AT available to invest elsewhere.

Spells in a certain tier will always be priced within a certain range. These ranges are as follows:
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The Quill



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Tier 0 Spells

Tier 0 spells are special because they are free and do not require any Advancement Tokens to purchase. This means you automatically have access to these spells and can use them freely in your roleplay at any time, regardless of whether your character is a student, freshman, or adult. Naturally, you are also at liberty not to use them.

While all Tier 0 spells are free, these free spells are bound to your year level at Penwick. If you are a college student at Sigerth or an Adult character, you automatically have all Tier 0 spells.

Year 1

Spell Incantation Description Cost
Packing charm Pack Magically packs objects into a container free
Mending charm Reparo Repairs broken or damaged objects by restoring them to their original state. free
Levitation charm Wingardium Leviosa Causes objects to rise into the air and be guided by the caster. Can not be used on living beings. free
Wand-lighting charm Lumos Produces a white beam of light from the caster’s wand tip. free
Wand-extinguishing charm Nox Extinguishes light created by Lumos. free
Umbrella spell Pluvia Velo Creates an invisible umbrella from the caster's wand tip. free
Red Sparks charm Periculum Sends red sparks into the air. This is the universal distress signal in the wizarding world. free
Bubble-producing charm Bullarum Creates bubbles that can only be popped by a wand. free
Scouring charm Scourgify Cleans objects of dirt and grime. free
Snowflake-creating spell Nix Facitur Conjures decorative falling snowflakes for a short time. free
Bewitched snowballs Nive Percutio Animates snowballs to strike designated targets. free
Four-point spell Point Me Causes the wand to act as a magical compass, pointing North. free
Curse of the bogies Mucus ad Nauseam Causes the target to suffer from an extremely runny nose. free
Slippery jinx Lubricus Makes a surface or object extremely slippery and hard to stand on or hold. free
Sneezing hex Steleus Induces uncontrollable sneezing in the target. free

Year 2

Spell Incantation Description Cost
Illegibility Charm Illegibilus Renders written text unreadable to anyone except the caster. free
Revealing Charm Revelio Reveals hidden writing, invisible objects, or hidden passages. free
Colour-Changing charm Colovaria Changes the colour of an object. free
Gluing spell Adhaero Bonds objects together with a magically adhesive force. free
Bluebell flames Caeruleus inflamarae Conjures cool blue flames that provide light without heat. free
Softening charm Spongify Softens solid surfaces to cushion impact or movement. free
Hot-air charm Aer Calidus Produces a controlled flow of warm air. Often used to dry wet or damp things. free
Severing charm Diffindo Cleanly cuts materials at a targeted point. free
Water-repelling charm Impervius Causes the targeted object to repel liquids. free
Freezing charm Glacius Freezes water or causes an object to become encased in a layer of ice. Does not work on living beings. free
Hardening charm Durus Turns an object to stone free
Fur spell Pilifero Causes fur to grow out of the target. free
Fiery script charm Flagrate Allows the caster to write mid-air with flames. free

Year 3

Spell Incantation Description Cost
Bandaging charm Ferula Conjures bandages to wrap around and stabilize minor injuries. free
Tail-growing hex Caudifero Causes the target to temporarily grow an animal-like tail. free
Teeth growing hex Densaugeo Forces the target’s teeth to grow rapidly and uncontrollably. Teeth retract after an hour. free
Hovering charm Suspendo Causes the target to hover above the ground for a moment. free
Rotation charm Circumrota Causes an object to rotate continuously in place until stopped. free
Gripping charm Planto Causes the targeted object to be easier to hold on to. free
Hair thickening charm Crinifero Increases the volume and thickness of the target’s hair. free
Water heating spell Aqua Calefacio Heats water to a comfortable or boiling temperature. free
Cheering charm Laetificus Induces feelings of happiness and optimism in the target. free
Sealant charm Sigillo Seals cracks, gaps, or openings in objects or structures. free
Twitchy ears hex Auris Tremo Causes the target’s ears to twitch uncontrollably. free

Year 4

Spell Incantation Description Cost
Amplifying charm Sonorus Magically amplifies the caster’s voice. free
Quieting charm Quietus Quiets the sounds a target makes. free
Blockage clearing spell Anapneo Clears obstructions from the airway or throat. free
Muffliato charm Muffliato Causes anyone nearby's ears to buzz when listening to conversations near the caster. free
Hair regrowing spell Capillare Cresco Restores hair that was magically removed or destroyed. free
Herbivicus charm Herbivicus Accelerates the growth of plants and vegetation. free
Water-making spell Aguamenti Produces a clean stream of fresh water. free
Drought charm Aqua Sicco Dries up water from the targeted area. free
Blackboard writing spell Tabula Causes writing to appear on a blackboard, determined by the caster. free
Siphoning spell Tergeo Siphons or vacuums crumbs, dirt, or other substances from the target. free
Pepper breath hex Halitus Piperis Causes the target’s breath to smell strongly of pepper and induce coughing. free
Ink revealing charm Aparecium Reveals invisible ink and concealed writing. free

Year 5

Spell Incantation Description Cost
Toenail-growing hex Ungues Cresco Causes the target’s toenails to grow rapidly. free
Countercharm for Hiccoughs Singultus Finite Stops magically or naturally induced hiccups. free
Levitation Spell Levioso Lifts the target off the ground. Does not allow the caster to move the target. free
Knitting Charm Texere Charms knitting needles to knit on their own. free
Flashing Paint Charm Pictura Fulgere Causes painted surfaces to flash or produce some light. free
Placement Charm Locare Places an object at the chosen location. free
Obliteration Charm Oblittero Erases tracks, footprints, or traces in the ground. free
Rowboat Spell Navicula Creo Charms a rowbat to propel itself. free

Year 6

Spell Incantation Description Cost
Focus Charm Focus Sharpens the caster’s mental focus and concentration. free
Feather-Light Spell Levis Makes an object extremely light and easy to carry. Does not work on living creatures. free
Silencing Charm Silencio Renders the target unable to produce sound. free
Horn Growing Spell Cornua Cresco Causes horns to grow from the target’s head. free

Year 7

Spell Incantation Description Cost
Fountain of Wine Vinum Erumpo Conjures a fountain of wine from the tip of the caster's wand. free
Reverte Spell Reverte Reverses a recent magical alteration or effect. free
Anti-Intruder Jinx Intrusos Repello Alerts the caster when a creature enters a targeted area. free
Security Spell Securitas Establishes basic magical protections over a space. free
Lawn Creating Spell Herba Creo Causes grass or turf to grow rapidly over bare ground. free
Cushioning Charm Spongia Makes the target feel soft to sit on. free
Paper Bird Charm Avis Chartacea Animates folded paper into a bird capable of flight. free
Refilling Charm Geminio Repletum Refills containers with the last thing it had inside. free
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The Quill



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Tier 1 Spells

Spell Incantation Description Cost
Blindfolding spell Obscuro Covers the target’s eyes with a blindfold. 15
Disarming charm Expelliarmus Forces the target to release their wand. 15
Summoning charm Accio Pulls a named object toward the caster from a distance. 10
Straightening charm Erecto Straightens bent or dented objects. 5
Smokescreen spell Fumos Conjures thick smoke that obscures vision in an area. 5
Tongue-tying spell Mimblewimble Prevents the target from speaking coherently. 10
Reviving spell Rennervate Restores consciousness to a stunned or unconscious target. 10
Cascading jinx Cascado Attacks all creatures within a small area. 10
Sunlight charm Lumos Solem Produces a burst of intense sunlight. 15
Weather-modifying charm Metelojinx Changes the weather in a small area. 10
Slug-vomiting charm Slugulus Eructo Forces the target to vomit slugs uncontrollably. 5
Wind jinx Ventus Blasts the target with a strong gust of wind. 10
Snake vanishing charm Vipera Evanesca Causes a snake, real or conjured, to vanish instantly. 10
Full body-bind curse Petrificus Totalus Completely immobilizes the target’s body. 15
Knee-reversal hex Genu Inverso Causes the target’s knees to bend backward painfully. 15
Hurling hex Proicere Causes a broomstick to attempt to hurl off anyone riding it. 15
Ascension spell Ascendio Propels the target rapidly upward. 10
Bravery charm Fortitudo Bolsters courage and suppresses fear in the target. 10
Skurge charm Skurge A spell used to frighten spirits, ghosts, and poltergeists. 10
Leg-locker curse Locomotor Mortis Locks the target’s legs together, preventing movement. 15
Spider-repelling spell Arania Exumai Forces spiders away violently. 15
Impediment hex Impedimenta Slows or halts the movement of the target. 15
Ear-shrivelling curse Auris Arido Causes the target’s ears to shrink or wither painfully. 10
Instant scalping hex Decapillo Removes hair from the target’s head instantly. 15
Pus squirting hex Suppurare Produces boils on the target to burst with pus. 5
Drone jinx Bombilo Causes a loud droning sound to ring out. 10
Flame-freezing charm Ignis Frigus Renders flames cold and non-burning. 10
Conjunctivitis curse Oculus Ardeo Irritates the target’s eyes, causing pain and blurred vision. 10
Pimple jinx Furnunculus Causes the target to break out in pimples. 5
Freezing Charm Immobulus Immobilizes creatures or objects in place. 10
Projectile Jinx Waddiwasi Launches small objects at high speed toward a target. 5
Muggle-Repelling Charm Repello Muggletum Causes Muggles people to feel compelled to leave an area. 10
Antler Growth Hex Anteoculatia Causes antlers to grow from the target’s head. 10
Biting jinx Mordicus Causes the targeted object to try to bite anyone who touches it. 10
Bat-bogey hex Chiroptera Narium Transforms the target’s bogies into attacking bats. 15
Trip Jinx Tripleca Causes the target to stumble and fall. 10
Langlock Langlock Glues the target’s tongue to the roof of their mouth. 15
Jelly-Legs Curse Locomotor Wibbly Causes the target’s legs to wobble uncontrollably. 5
Cornflake skin spell Cutis Fragilis Gives the target flaky, brittle skin resembling cereal. 15
Permanent Sticking Charm Adhaesio Bonds two objects together permanently. 5
Jelly Fingers Curse Digiti Wibbly Makes the target’s fingers rubbery and unusable. 10
Supersensory charm Sensoria Amplio Heightens the target’s senses beyond normal limits. 10
Babbling Curse Balbutio Forces the target to babble incoherently. 15
Human Presence Revealing Spell Homenum Revelio Reveals the presence of nearby humans. Does not detect those who are invisible. 10
Inflating Spell Inflatus Causes the target to swell up with air. 5
Gouging Spell Defodio Carves or material out of solid surfaces. 10
Leek Jinx Porro Percutio Causes leeks to grow out of the target's ears. 10
Knockback jinx Flipendo Knocks the target backwards off their feet. 15
Growing charm Engorgio Causes an object or creature to grow larger. 10
Shrinking charm Reducio Causes an object or creature to shrink in size. 10
Dancing feet spell Tarantallegra Forces the target’s legs to dance uncontrollably. 5
Tickling charm Rictusempra Overwhelms the target with intense tickling. 5
Descension spell Descendio Forces the target downward rapidly. 5
Minor Transfiguration Transfiguro Minor Causes the transformation of small, simple inanimate objects into similarly simple forms, with no change in complexity, function, or sentience. Examples are a spoon to a quill, a pebble to a button, or a hairbrush to a goblet. 10
Minor Untransfiguration Restorare Minor Reverses Minor Transfigurations, restoring objects to their original form. 10
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Tier 2 Spells

Spell Incantation Description Cost
Intruder Charm Monitus Alerts the caster when an unauthorized person enters a protected area. 30
Quiet Footsteps Charm Passus Levis Makes the target's footsteps silent for 10 minutes. 25
Wall-Walking Charm Paries Gradior Allows the caster to walk along walls and ceilings as if they were horizontal ground. 30
Dream Charm Somnium Coniungo Allows two willing participants to share a dreamscape for one night. 30
Battery Charm Voltaro Allows a battery-powered device to be powered by magic. 25
Minor Healing Charm Episkey Heals minor injuries such as broken noses or split lips. 25
Shield charm Protego Conjures a magical shield that deflects spells and physical objects. 30
Minor explosion charm Bombarda Causes a controlled explosion capable of blasting through obstacles. 25
Bubblehead Charm Bullae Surrounds the caster’s head with a bubble of breathable air. 30
Somnambulist charm Somnambulare Causes a sleeping or unconscious target to sleepwalk. 30
Star shower spell Stella Cascadia Conjures a shower of sparkling, star-like magical lights. 25
Mobiliarbus Charm Mobiliarbus Moves wooden objects such as trees or branches through the air. 25
Switching spell Permuto Causes two objects or beings to exchange positions. 30
Arrow shooting spell Sagitta Iacto Launches magically conjured arrows toward a target. 25
Confundus Charm Confundo Confuses the target, impairing judgment and perception. 35
Head-Growing Curse Caput Duplico Causes the target to grow an extra head. 30
Splintering Unlocking Charm Portaberto Forces locked objects open by violently splintering them. 35
Tracking Spell Appare Vestigium Allows the caster to track a person or object over distance. 35
Old Violent Unlocking Charm Open sesame Forces doors or containers open with significant destructive force. 35
Emancipare Emancipare Frees a person or object from magical bindings or restraints. 30
Stunning Spell Stupefy Stuns the target, rendering them unconscious for a short while. 35
Lightning Spell Fulmen Strikes the target with a bolt of magical lightning. 40
Shock Spell Electrum Delivers an electrical shock to the target. 30
Bone Mending Spell Brackium Emendo Mends broken bones, often painfully if cast incorrectly. 30
Dangling Jinx Levicorpus Suspends the target upside-down by the ankle. 25
Sardine Hex Sardinia Causes the victim to begin sneezing sardines. 25
Extension Charm Capacious Extremis Expands the interior capacity of an object without changing its exterior size. 40
Reverse Spell Prior Incantato Reveals the most recent spell cast by a wand. 30
Caterwauling Charm Ululatus Causes a loud magical scream when a boundary is crossed. 35
Disillusionment Charm Disillusio Camouflages the target to blend into its surroundings. 35
Room Sealing Spell Claudo Seals doors and exits to prevent entry or escape. 35
Horn Tongue Hex Lingua Cornuta Transforms the target’s tongue into a horn. 25
Stinging Jinx Stingere Causes sharp, stinging pain at the point of impact. 25
Unbreakable Charm Infracta Makes an object extremely resistant to damage or breaking. 40
Locking charm Colloportus Magically seals doors or openings shut. 40
Unlocking charm Alohomora Opens locked doors and containers. 40
Extinguishing Spell Incendio Extinguere Puts out magical and non-magical fires. 30
Incendio Incendio Conjures flames at the targeted location. 40
General counter-spell Finite Incantatem Ends or cancels ongoing spell effects. 25
Arresto momentum Arresto Momentum Slows or halts the movement of falling objects or people. 40
Pumpkin head jinx Melofors Encloses the target’s head inside a conjured pumpkin. 25
Revulsion jinx Relashio Forces the target to release whatever they are holding. 30
Transfiguration Transfiguro Causes the transformation of medium-sized objects or small animals into different forms or materials. Examples are a chair to a ladder, a rat to a tea kettle, or a cat to an owl. 40
Untransfiguration Restorare Reverses Transfigurations, restoring objects to their original form. 40
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Tier 3 Spells

Spell Incantation Description Cost
Bedazzling Hex Occulto Forma Disguises an object, effectively turning it invisible. 55
Memory Viewing Charm Memoria Aperio Allows the caster to project a faint, translucent replay of a specific memory in a space, visible to others. 50
Anti-Cheating Charm Fraus Prohibeo Prevents magical interference on a quill or parchment. 50
Age Line Aetas Limes Creates a magical barrier that restricts passage based on age. 60
Truth Charm Veritas Cogo Compels the target to answer a question truthfully, though they may refuse to answer or speak in vague/technical truths. 60
Deprimo Deprimo Erupts a hole in the ground, damaging floors and lower structures. 55
Blasting Curse Confringo Causes the target to explode. 55
Reductor Curse Reducto Blasts a solid object into a fine dust. 55
Salvio Hexia Salvio Hexia Deflects hexes and minor curses from a protected area. 55
Shockwave Spell Electra Zona Conjures an omnidirectional shockwave that stuns all opponents in a small radius. 55
Homing spell Petitor Causes a spell or projectile to track and follow a target. 55
Memory Extraction Spell Memoria Excerpo Pulls specific memories from a target for viewing or storage. 60
Vulnera Sanentur Vulnera Sanentur Slowly heals deep magical wounds while preventing further bleeding. 65
Limbo Mist Nebula Limbi Conjures a disorienting mist that traps targets in a confused state. 55
Anti-Alohomora Charm Aperio Nego Prevents magical unlocking spells from affecting protected locks. 60
Bewitched Sleep Spell Somnus Cogo Forces the target into a deep, enchanted sleep. 55
Invisibility spell Invisibilis Renders the target completely invisible to normal sight for a short amount of time. 65
Thief's Downfall Furor Revelio Strips magical disguises and enchantments from anyone passing through the targeted area. 65
Vanishing Spell Evanesco Causes objects to vanish into non-being. 55
Deterioration Hex Corruptio Causes rapid decay or breakdown of the target’s material structure. 60
Imprisonment Spell Incarcerum Magically restrains and confines the target. 65
Finger-removing jinx Digiti Abscindo Causes the target's fingers to disappear. 60
Entrancing Enchantment Fascino Captivates the target’s attention, causing them to obey a one-word command from the caster. 60
Teleportation spell Translocare Instantly transports the caster or target to another location. 65
Bone removal spell Ossio Dispersimus Removes bones from the target’s body without external injury. 60
Shield-penetration spell Protego Frango Bypasses or pierces magical shield charms. 65
Stealth-sensoring Spell Occultum Revelio Detects invisible, hidden, or magically concealed beings. 60
Doubling Charm Geminio Creates a duplicate of an object or target, often imperfectly. 55
Burning curse Flagrante Causes an object to emit intense heat when touched. 60
Banishing charm Depulso Forces objects or beings violently away from the caster. 50
Boggart-banishing spell Riddikulus Forces a boggart into a ridiculous form, neutralizing it. 60
Advanced Transfiguration Transfiguro Major Causes the transformation of large objects, complex structures, and limited human features such as hair, skin, or limbs. Examples are human hair to feathers, a stone fence to a baby carriage, or a footbridge to a rowboat. 65
Advanced Untransfiguration Restorare Major Reverses Advanced Transfigurations, restoring objects to their original form. 65

Restricted Tier 3 Spells

Spell Incantation Description Cost
Tentacle Head Curse Tentaclifors Transforms the target’s head into writhing tentacles. 55
Corpse to bone Corpus Ossis Transforms a deceased human into a skeleton. 65
Mouth removal spell Oscausi Removes the target’s mouth, preventing speech or breathing normally. 60
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Tier 4 Spells

Spell Incantation Description Cost
Firestorm Ignis Tempestas Unleashes a wide-area storm of uncontrollable magical fire. 85
Piertotum Locomotor Piertotum Locomotor Animates statues or suits of armor to act as autonomous guardians. 85
Piertotum Locomotor Piertotum Locomotor Animates statues or suits of armor to act as autonomous guardians. 85
Patronus Charm Expecto Patronum Conjures a corporeal or non-corporeal Patronus (flavor only) formed from the caster's happiest memoty, capable of repelling Dementors.. 80
Expulso Curse Expulso Triggers a violent explosion focused on a specific target. 80
Blocked Barrier Clausura Maxima Erects a powerful magical shield that blocks movement and spells. 80
Fidelius Charm Fidelius Hides a memory, location, or piece of knowledge inside a chosen person's (secret keeper's) soul. 90
Portkey spell Portus Enchants an object to teleport anyone who touches it to a predetermined location. 85
Homonculous Charm Homonculous When cast on a map, enables the owner to see the movements of every person in the area. 85
Major Explosion Charm Bombarda Maxima Causes a massive explosion capable of destroying large structures. 85
Human Transfiguration Transfiguro Corpus Causes the transformation of a human into another creature. 90
Human Untransfiguration Restorare Corpus Reverses Human Transfigurations, restoring the victim to their original form. 90

Restricted Tier 4 Spells

Spell Incantation Description Cost
False memory charm Memoria Falsare Alters or implants fabricated memories into the target’s mind. 85
Memory Charm Obliviate Erases or modifies a chosen memory from the target. 80
Animagus Reversal Spell Animaga Revertere Forces an Animagus back into human form. 85
Portrait curse Imago Vincio Traps the target within a magical portrait, causing them to lose touch with reality the longer they are trapped inside. 80
Wall-Trapping curse Paries Claudo Traps the target within a wall until released. 80
Anti-Disapparation Jinx Disapparate Nego Prevents Apparition and Disapparition within a defined area. 85
Slashing curse Sectumsempra Inflicts deep, sword-like wounds that continue bleeding magically. 85
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Tier 5 Spells

Spell Incantation Description Cost
Gubraithian Fire Ignis Perpetua Produces an eternal, magically enhanced fire that cannot be put out by conventional means. 100


Restricted Tier 5 Spells

Spell Incantation Description Cost
Killing Curse Avada Kedavra Instantly kills the target with no possibility of magical defense or reversal. 100
Cruciatus Curse Crucio Inflicts excruciating pain without causing physical injury. 100
Imperius Curse Imperio Places the target under total mind control. 100
Fiendfyre Pestis Incendium Conjures cursed, sentient fire that destroys nearly everything and is extremely difficult to control or extinguish. 100
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Work in progress/draft. Do not actively use this in play.

Story Tier Spells

Story Tier spells are a special category of spells. These spells cannot be purchased with Advancement Tokens and can only be earned. The methods of earning these spells are:
  • Your character attends a class taught by a Professor. Note, you can't just say you did, you have to actually write with other students and a Professor character who is hosting the class. By the end of the class, you will be awarded the spell.
  • Your character participates in a moderated adventure and is awarded a spell at the end.
  • Your Sigerth or Adult character invents a new spell (not yet available)
Since in-character classes and moderated adventures are an infrequent occurrence and cannot always be attended by everyone, there is a secondary way to earn Story Tier spells, and that is through peer-to-peer teaching. This means that a student character, or any other character, who has the spell because they either took part in an adventure, attended a class, or because someone else taught it to them, can teach it to another player. The only requirements for teaching a spell are these:
  • The character teaching the spell must have the spell in their inventory in order to be able to teach it.
  • The thread where the spell is taught must have at least 2 posts from both the teaching character and the receiving character.
  • You are strongly encouraged, but not required, to perform a set of dice rolls to determine if the spell was successfully learned. Even unfavourable outcomes from these rolls can generate new stories and plots for your character, which is why it is recommended, but we won't force you to let the dice dictate the outcome if you don't want them to. The dice rolls you can optionally perform are:
    • Take the Year Level of the Story Tier Spell and multiply it by 5. Then roll a 1d20+Spirit using the site's diceroller. If the outcome of this roll meets or exceeds the calculated value, you'll have passed the first stage of learning the spells. For example, a fifth-year Story Tier spell = 5 * 5 = 25. So you have to roll 25 or above to pass this stage. This roll represents the focus of your character and tells you if they got the incantation and wand movement right. You can claim to have learned the spell if you pass this roll.
    • Optional: If you want to, you can take the same threshold as calculated by multiplication, but now roll 1d20+Sorcery using the site's diceroller. This roll represents how well your character performed the spell. You can take this outcome into account when writing the thread. You can also combine this with a 1d20+Agility to determine if the spell hit its target, if you believe it to be applicable. These rolls have no bearing on whether your character learned the spell or not, just how well they did the first time they tried it. Remember: these rolls are entirely optional.
Importantly, Story Tier spells are almost exclusively flavour spells, meaning they won't give your character any kind of powerful ability. These spells should be thought of more like little collectables or medals, which may be useful in some extremely niche situations, but whose end result could also be achieved through (a combination of) regular, purchasable spells. Your character is not weaker or missing out on some key spell if they don't have any Story Tier spells.


Spell Incantation Year Level Earned in...
Anti-hypnosis charm Strolla 5 Taught in the first of the fifth-year applied magic classes by Professor Corvesso.
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