Abilities List
Posted: 31 Aug 2025, 18:42
Abilities List
Below you can find a full list of all available abilities on Penwick. Abilities are purchased using Advancement Tokens, which you can read more about here: click me
Abilities are organized per tier going from Tier 1 (cheap and fairly mundane) to Tier 4 (expensive and character-defining). Unlike spells, there are no Tier 0 abilities, but each origin provides a innate ability which is a free ability.
Each ability requires a certain amount of AT (Advancement Tokens) to purchase. Since AT is also used to purchase spells on your character, you will have to make a careful decision between buying spells versus buying abilities.
Some abilities may have special requirements or prerequisites, such as being bound to a particular origin. You may choose to give your character advanced Abilities early on, if you believe this would suit them. However, due to their high cost, you will be left with fewer Advancement Tokens to spend elsewhere, so choose carefully!
Alpha note: during alpha abilities may move around into a different tier, be merged, or otherwise altered. The abilities listed below are not definitive.
Abilities at a certain Tier have a fixed price in Advancement Tokens. The prices are as follows:
- Tier 1 Ability: 25 AT.
- Tier 2 Ability: 50 AT.
- Tier 3 Ability: 100 AT.
- Tier 4 Ability: 200 AT.
Keywords
Moderated only. This ability may only be used in moderated scenarios, like a moderated adventure. Official sport games also count as moderated threads.
Once-per-thread. An ability which is marked as once-per-thread is an ability which may only be used one time within a thread. "Thread" here is interchangeable with story or adventure. Sometimes a thread may consist of more than one topic, like a when a group splits up and an adventure continues in two separate new topics. In those cases, the whole adventure is considered a single thread and so the ability can only be used one time during that entire story.
Auto-activates. An ability which auto-activates is an ability that is always on. This means you do not have to state in your post that you are using the ability, because it is "on" by default. You do have to state it if you are turning this ability "off" however.
Does not auto-activate. Abilities with this on it are the reverse of the above. These are abilities which you must declare you are using, when you use them. Declaring the use of an ability is done by adding an out-of-character remark (such as in a spoiler) at the start or end of your post.
Cap-breaking. An ability which is marked as cap-breaking will allow the ability's effect(s) to break the cap on the Aptitude(s) to which it applies. For example: first-year Penwick students have an aptitude cap of 8. If a first-year has an ability with cap-breaking on it, the bonus that the ability provides would allow them to raise their aptitude beyond their cap of 8. Cap-breaking abilities cannot raise any Aptitude beyond the hard limit of 16.
Ability activation
As touched upon in the keywords section, some abilities automatically activate and are always on. You can think of these as permanent traits of your character. However, other abilities require manual activation. This means that you, the player, have to write in your post that you are using (activating) an ability which you have. Importantly: you may only activate one ability at a time per post/round in a thread. So while it is possible that you have a whole suite of abilities on your character that you can activate, you cannot activate them all at once.
This limitation does not apply to auto-activating abilities, since these are considered traits which are inherent to your character and, by default, are always active.