[OM][Closed] Locked In, Out of Place
Posted: 24 Feb 2026, 20:29

28 February, 2026
Some people just don’t listen. You, of course, being some people, ignored both Headmistress Pryce’s announcement and the large “CLOSED” sign that had been placed on the Trophy Hall door.
The corridor outside is quiet in the way corridors only ever are during a lock-in night; distant laughter from somewhere else, footsteps fading toward more interesting destinations.
The Trophy Hall greets you with the lingering scent of smoke. The room is dimmer than usual; only some of the sconces are lit, casting uneven blue light across the long chamber. Blue. Odd.
It is immediately clear that something happened here.
Several of the display cases bear spiderweb cracks that ripple outward across their panes, not shattered through but fractured as if struck by a sudden force from within. One cabinet door hangs ajar, its hinge warped and partially melted. The velvet runner across the central dais is scorched along one edge, the fabric darkened and crisp where flames must have licked across it.
On the stone floor near the center of the room lies a wide, round mark, blackened and faintly iridescent at the edges, discolored in a way that suggests intense magic compressed into a single point before dispersing.
Looking up, soot stains radiate across the ceiling beams, and the chandelier suspended above is cracked in two.
Nothing is missing, perse (at least that puts the rumor of the House Cup being stolen to rest), but nearly everything has some sort of damage to it. Whatever occurred here was powerful enough to leave its mark on glass, metal, and stone, yet precise enough to stop short of devastation.
The corridor outside is quiet in the way corridors only ever are during a lock-in night; distant laughter from somewhere else, footsteps fading toward more interesting destinations.
The Trophy Hall greets you with the lingering scent of smoke. The room is dimmer than usual; only some of the sconces are lit, casting uneven blue light across the long chamber. Blue. Odd.
It is immediately clear that something happened here.
Several of the display cases bear spiderweb cracks that ripple outward across their panes, not shattered through but fractured as if struck by a sudden force from within. One cabinet door hangs ajar, its hinge warped and partially melted. The velvet runner across the central dais is scorched along one edge, the fabric darkened and crisp where flames must have licked across it.
On the stone floor near the center of the room lies a wide, round mark, blackened and faintly iridescent at the edges, discolored in a way that suggests intense magic compressed into a single point before dispersing.
Looking up, soot stains radiate across the ceiling beams, and the chandelier suspended above is cracked in two.
Nothing is missing, perse (at least that puts the rumor of the House Cup being stolen to rest), but nearly everything has some sort of damage to it. Whatever occurred here was powerful enough to leave its mark on glass, metal, and stone, yet precise enough to stop short of devastation.
TWO Penwick Students can enter the Trophy Hall; first-come, first-served. Please review the OM Rules before participating.
This thread takes place almost immediately after dinner. You should not create another thread taking place during the Lock-In until the next moderated post is made (it will become apparent why at that point). Afterwards, you are free to "branch" into other threads if you so desire.
If you choose to investigate something in the room, the act of investigation will be rolled for using d20 + your character’s intelligence.
You’re at liberty to try a different action based on the text above, but whether this will be fruitful remains unseen.
This thread takes place almost immediately after dinner. You should not create another thread taking place during the Lock-In until the next moderated post is made (it will become apparent why at that point). Afterwards, you are free to "branch" into other threads if you so desire.
If you choose to investigate something in the room, the act of investigation will be rolled for using d20 + your character’s intelligence.
You’re at liberty to try a different action based on the text above, but whether this will be fruitful remains unseen.


