Gage Frawley wrote: 03 Jul 2026, 00:19
@Mural
Yeah, I can do that! Sorry for the confusion! The extra score (the ten) was for Sorcery; I just didn't realise I hadn't updated it by mistake!
It goes: Agility (5), Charisma (13-16), Intelligence (8), Physique (6), Spirit (8), Sorcery (8-10).
I've done
@Archer Murray, those numbers are fine.
For
@Gage Frawley there is something you need to do which you probably were not aware of yet.
The only way for any character to have more than 13 points in any aptitude is for them to get special abilities which allow you to break the cap.
For example, you want Gage to have 16 charisma. That's possible, but requires Gage to have these abilities:
- Prominence - Charisma (costs 50 AT). This bumps the Charisma aptitude cap from 13 to 14
- And Mastery - Charisma (costs an additional 100 AT). This bumps the Charisma aptitude cap from 14 to 15
- And Grandmastery - Charisma (costs a furhter 200 AT). This bumps the Charisma aptitude cap from 15 to 16
So you need to spend 350 of your advancement tokens on these three abilities to unlock the full capacity on Gage's charisma.
Two more notes:
- Every time you buy an ability that adds a [/u]permanent[/u] +1 aptitude, post in this thread so we can log and apply the aptitude change.
- You may want to submit a refund request through the ability shop of your charming x2 (tier 1) abilities. Those can be activated once per thread but do not break cap. Meaning that they will not raise your charisma from 16 to 18. Basically, you have zero use for the ability Charming if you are at 16 charisma, so I recommend you refund them, which will help give you some of the AT back that you need to buy the Prominence, Mastery and Grandmastery abilities.
Hope that's clear!